Revised May
2011
All competitors must
be at least 55 years of age by December 31 of the year of the games.
AGE CATEGORIES /
EVENTS: Open team competition (open to ladies and
men)
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AGE
|
EVENTS
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NUMBER OF COMPETITORS
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55+
70+
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Open Team
Open Team
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2 Teams of 4
2 Teams of 4
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TOTAL
NUMBER OF PARTICIPANTS PER PROVINCE/TERRITORY = 16
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Rules Information:
- A round robin tournament format
will be used. If two teams are
tied after complete round robin, a four end game will be played.
- Games will consist of eight (8)
ends.
- Teams will consist of four (4)
players.
- The host community will have
the prerogative of filling in a substitute for teams, which unexpectedly
field less than four (4) players.
A random draw will be used.
Description:
The playing surface may be of
hardwood, linoleum, well-laid tiles or smooth cement floors.
- The standard rink should be 36
feet in length and 8 feet in width, however, if the available playing
surface is less than 36 feet, the length will have to be reduced
accordingly.
- Circles 27 inches in radius are
drawn in each end. The centre of
the circle is located 45 inches from the middle of the end line and should
be indicated by a circle of button 3 ˝ inches in radius. Hog lines are marked across the rink 6
feet from the edge of the circle.
A toe line is marked on each end line 27 inches each way from the
centre of the end line. The toe
line is, therefore, 54 inches in length and directly behind the circle of
54 inches in diameter. The player
when delivering his rock must stand behind this toe line and within the
54-inch distance and directly behind the circle.
- The area between the circles
should be properly prepared before the game starts, with a light
sprinkling of shuffleboard wax or cornmeal or a mixture of both, depending
upon the type of surface.
“Sun-Glo” or “Super-Glide” wax is commonly used.
Equipment:
- Sixteen circular disks are cut
from maple or other hardwoods and equipped with handles. The weight of these rocks is two (2)
pounds each. These rocks are seven
(7) inches in diameter and approximately 1 3/4 inches in thickness.
- The playing surface of these
rocks is sanded smooth and then treated with a good grade of varnish or
Swedish penetrating oil. Depending
on the amount of use, the rocks should be treated with a paste way
periodically to maintain a good smooth playing surface. The paste wax should be removed by
rubbing with a soft cloth 20 to 30 minutes after being applied.
- The edges of the rocks are
beveled slightly so as not to damage the playing surface.
- The handles of the rocks and/or
the rocks themselves must be painted various colours so they are easily
distinguished by the players of each team.
- There is no sweeping. Instead of a broom, as is used in ice
curling, the skip uses a stick to direct the players as to where he wants
the rocks delivered. The skip or
vice-skip must not touch his team’s rocks or those of his opponent. It is, therefore, important that the
skip lifts his stick and moves behind the toe line as soon as the rock is
delivered. These sticks should be
of convenient length and painted or marked in the same colour as the team
rocks.
The Game
Procedure:
- The team consists of four
players: Skip; Third; Second; and Lead.
- The Third players are
responsible for deciding and recording the score. Rocks must not be removed until
agreement has been reached by the Thirds.
- If there is any doubt, the
official Umpire of Draw Master should be called in to measure.
- A pair of calipers or compasses
should be used for measuring the distance that rocks are from the centre
button in determining which team scores.
- The scoreboard to be used in
floor curling is the same as that used in ice curling. The figures in the centre denote the
score. The tabs denote the ends
played.
- The rock is delivered from a
standing position (see Modified Rules for the Disabled). No step or slide may be taken. Both feet of the player must be inside
the marks on the sides of the toe line directly behind the circle and the
player must stand immediately behind the toe line.
- The Skip, while directing play,
must not touch the rocks during play, nor shall Skips allow any rocks to
touch them.
- Rocks will be taken from play
if:
1. The
delivering player steps over the toe line.
2. The
rock strikes the side boundaries of the rink or border of end lines outside the
toe lines. NOTE: If a rock
strikes another rock after bouncing off the side, then the rock so bumped will
be put back as close as possible to its former position.
3. The
rock does not completely cross the hog line.
NOTE: If the rock being delivered strikes another rock that
is just immediately over the hog line, that rock being delivered is in play
even though it may not be completely over the hog line.
4. The
rock is completely over the toe line.
NOTE: Rocks resting between the circle and the toe line are still in
play as it is possible that rocks played later may come to rest in scoring
position.
5. A
rock being delivered comes to rest on its edge, handle or another rock.
NOTE: A rock that is delivered rolling or upside down is termed an illegal
delivery. However, if the rock being
delivered on its handle or side rights itself before crossing the second hog
line, it will be considered to be in play.
The Skip or the player making an illegal delivery will make every effort
to stop and remove from play such rock (between hog line and house) before it
comes in contact with any rocks in play.
6. A rock, if delivered legally but is
overturned AFTER striking rocks already in play, the delivered overturned rock
must be removed and other rocks moved by that rock will remain in play in their
new positions.
7. In
the opinion of the Umpire or official, a rock is delivered in an unorthodox
manner.
8. Skip
or Vice-Skip moves the team’s rocks(s) with stick or feet to gain advantage,
then such rock shall be removed from play.
- Rocks will remain in play if:
1. Skip or Vice-Skip moves an opponent’s
rock(s), then the opposing Skip will place the team’s rock back to original
position. Under no circumstances will
the rock(s) in question be removed
2. Skip or Vice-Skip accidentally moves a
rock(s), such rock shall be placed as close as possible to its original
position, decisions to be made by Skips or Vice-Skips.
3. A
rock(s) in play is/are moved by a rock diverted from an adjoining rink; such
rock(s) in play will be placed as close as possible to its original position.
4. A
rock, in delivery, upsets a rock already in play; such rock already in play
shall be righted and placed in its former position.
5. A rock being delivered comes to rest on
its edge, handle or another rock.
NOTE: If Skips cannot agree on any of the
above circumstances, then the official Umpire and/or Draw Master intervene to
make binding and final decisions.
Scoring:
- The rock, or rocks, belonging
to one team, which are closer to the centre of the house than any of their
opponents shall score a point for each rock in that end.
- No rocks will be removed until
agreement is reached.
- If there is doubt, then the
Umpire or Draw Master shall be called to measure. A pair of calipers or some other
measuring device should be used for measuring. The Umpire or Draw Master’s decision will be final.
- Thirds are responsible for
deciding and marking the score.
Competition
Rules for Floor Curling:
- All games shall be eight (8)
ends.
- The two thirds will toss a coin
to determine which rink will start play in the first end.
- Each rink will play with four
players at all times, with each player delivering two rocks in proper
succession and in accordance with the rules of the game.
- Personnel on the rink will play
in the position fixed by the Skip in the playing of the first end of the
game. No change in position will
be made once the game has started.
- Skips may have the choice of
playing Lead, Second or Third rocks provided players play positions
throughout the game as established at the beginning of the game.
- If for any reason a substitute
player is used, such substitute plays Lead and other players of the team
move up.
- In the event of a disagreement
between Skips, the Umpire shall be asked for a decision. If either or both Skips dispute it, it
may be appealed to the Draw Chairman whose decision shall be final.
- If a player plays out of turn,
the rock is stopped and returned to the player
When a player delivers a rock belonging to the opposing
team, a rock belonging to his own team will be put in its place.
- When a player delivers a rock
out of proper rotation, it shall be removed from play immediately by the
delivering team and returned to the player to be delivered in proper
rotation. Where the error is not
discovered until after the rock has come to rest or has struck another
rock the end shall be continued, as if an error had not been made.
- Where Skips agree that a rock
has been missed, but are unable to agree as to which player missed his
turn, the Lead of the team that made the error shall play the last rock
for his team in that end.
- When two rocks of a team are
delivered in succession in the same end, the opposing Skip shall remove
the rock played in error, replace any rock(s) displaced and continue the
end as if an error had not occurred.
The player who made the error shall deliver that rock for his team
as last rock in the end.
- If a player delivers three
stones in any end, the end shall continue as if an error had not occurred
and the fourth player of that team shall deliver only one rock.
Modified
Rules for the Persons with Disabilities:
We have in
mind a person who, because of accidents or other ailments, is unable to deliver
their rocks in a standing position.
Such persons should be permitted to deliver the rocks in a position
which best suits them, whether sitting in a wheel chairs, ordinary chairs or
stool-even to resting their knee, if kneeling, or knees on the floor. Front wheels and legs of chairs, and the
person’s knee, must be immediately behind the toe line, otherwise standard
rules and common sense prevail.
Tie
Breaking Rules:
1. If,
after a round robin, two teams
are tied among those eligible for medals, a four end game shall be played to
determine the winner.
2. If,
after the round robin, more than
two teams are tied among those eligible for medals, the following
tie-breaking procedure will apply:
3. If
a three-way tie exists, go to the most
wins in the round robin.
4. If
a three way tie still exists, go to
who beat whom in the round robin (of those tied)
5. If
a three-way tie still exists, go to total
of points scored in the round robin.
6. If
a two way tie occurs at any stage of this procedure, a four end game shall be
played to determine the winner.”
FLOOR
CURLING DIAGRAM
