CARPET BOWLING

AGE CATEGORIES/EVENTS


AGE

EVENTS

NUMBER OF COMPETITORS PER ASSOCIATION

55+

70+

Open Team of 4

Open Team of 4

2 Teams of 4

2 Teams of 4

TOTAL NUMBER OF PARTICIPANTS PER PROVINCE/TERRITORY = 16


All competitors must be at least 55 years of age by December 31 of the year of the games.



RULES AND REGULATIONS

 

1.       There will be 2 players at each end of the carpet who will play 2 balls each, alternating with a member of the opposing team (A1, B1, A1, B1, A2, B2, A2, B2)


2.       Games will consist of 8 ends.


3.       Teams will not change ends.

 

4.       Teams will flip a coin for choice of balls. The team using the red balls will deliver first. 

 

5.       A captain and co-captain of each team will play at opposite ends of the carpet. These people will wear identifying ribbons.

 

6.       Both teams will count score at the end of each end. Both teams can score. The team counting the most points on an end will have first delivery on the next end. On a tying end, teams will alternate.

 

7.       The Jack is placed on the centre spot at the beginning of each end. When a ball displaces the Jack and is directly on the centre or near it preventing the Jack from being placed back on the centre spot, the Jack shall be placed directly on the vertical axis closest to the centre spot. The ball will be behind the horizontal axis running through the house. At no time should the ball be placed in the top half of the house.

 

8.       A ball running beyond the toe line is dead. Balls that do not go completely over the hog line are removed from the carpet, unless it makes contact with a ball legally in play.

 

9.       Players requesting the option of sitting in a chair or using cues to deliver the ball must do so throughout the whole game.

 

10.     Players must stand behind the toe line between the hash marks to deliver the ball.

 

11.     All players must release the ball before the centre of the house (this point will be marked on each carpet).

 

12.     WARM UP TIME: Each player will be allowed to throw 2 balls during the designated warm up time which will not exceed 5 minutes. This will be supervised by the scorekeeper in each lane.

 

13.     The use of Cues is optional. Cues must not exceed (1) meter in length. The toe line for those participants using a Cue will be (2) feet behind the existing to line.

 

14.     Hash marks will be added to the carpets, 14 inches on each side of the centre line. Players must release the ball while standing within these marks.



SCORING


Inner circle is worth 3 points, middle circle is worth 2 points, and outer circle is worth 1 point. A ball not completely inside the line of the circle counts in the next circle. NO balls shall be removed until both team representatives are satisfied with the score and it is recorded on the score sheet. Each captain will sign the score sheet following the game.



DEFINITIONS


HOUSE: The rings at either end of the carpet (as in curling).



OFFICIALS


There will be a head judge identified at the start of the tournament. Scorekeepers or referees will be provided for each lane.



EQUIPMENT


Carpets will be regulation size, and balls will normally be biased; however, if the Host Community desires to hold this event but normally uses only un-biased balls, approval must be obtained from the CSGA in order to do so at the Canada 55+ Games.. Equipment will be supplied by the Host Community. Players using cues will supply their own cues.



TOURNAMENT DRAW


A round robin or multi division round robin will be played, depending on the number of entries.

 

         Two Division Round Robin

 

Play-off Elimination Draw:

 

First in Pool A vs. second in Pool B

First in Pool B vs. second in Pool A

The winners from this will go on to play a game to determine first and second place.

 

The losers will play a game to determine third place.

 

         Three or More Division Round Robin

 

The top team from each division will play in a round robin to determine first, second and third place.

 

         Single Division Round Robin

 

The top three teams will play-off (round robin) to determine first, second and third place.



TIE BREAKING SYSTEM

 

1.       GAME: If a game is tied at the end of 8 ends, the teams will play two extra ends until the tie is broken and continue until the tie is broken.

 

2.       DIVISION STANDINGS: In the event two teams are tied in division standings, the winner of the previous meeting will advance. If more than two teams are tied within a division then points for and against will determine the division winner, the team with the most points will advance. If a team has won by default, then the average points for and the average points against of the games that they have played will determine the score to be awarded for the defaulted game.

 



MEDALS


Gold, silver and bronze medals will be awarded for first, second and third place. Four (4) medals per team will be presented. Medals will be presented immediately following the event or at a central location at a predetermined time.


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