CANDLEPIN BOWLING
All
competitors must be at least 55 years of age by December 31 of the year of the
games.
AGE CATEGORIES
/ EVENTS:
.
|
AGE |
EVENTS |
NUMBER
OF COMPETITORS PER ASSOCIATION |
|
55-64 65-74 75+ 85+ 55-64 65-74 75+ 85+ 55-64 65-74 75+ 85+ |
Ladies’
Singles (Scratch) Ladies’
Singles (Scratch) Ladies’
Singles (Scratch) Ladies’
Singles (Scratch) Men’s
Singles (Scratch) Men’s
Singles (Scratch) Men’s
Singles (Scratch) Men’s
Singles (Scratch) Team (Scratch) Team (Scratch) Team
(Scratch) Team
(Scratch) |
2 2 2 2 2 2 2 2 10 10 10 10 |
|
MAXIMUM NUMBER OF PARTICIPANTS PER PROVINCE /
TERRITORY = 56 |
||
RULES INFORMATION:
The International Candlepin Bowler’s Association Official Rules and
Regulations will apply.
1. A round
robin format will be used depending on the number of entries.
2. Teams must
consist of five bowlers and may consist of any combination or men or women.
3. Singles Competition. The top three female and the top three male
competitors in each age category with the highest scratch score will be awarded
medals.
NOTE: As most provinces/territories
will never have had the ultimate euphoria of ever bowling candlepin, it will be
impossible for those outside of NB & NS to bring in with them established
handicaps. As the game itself tends to be an ego buster to the best of bowlers,
a good 5-pin bowler should fare well at candlepin as long as they remember that
deadwood may be their best friend and that a score of 100 isn’t too bad!
4. Team Competition: The top three teams in each age category with the best
scratch average will be awarded medals.
5. In the event of a tie, there will be a
one game tiebreaker.
6. The decision as to whether bowlers
playing singles can also participate on the team bowling will depend on the
number of lanes available and thus as to whether singles bowling can be
conducted separately from the team bowling. The host committee will inform the
CSGA as soon as possible whether the schedule will allow for both events to be
run separately. If this is possible, then bowlers playing singles may also play
on a team.
INTRODUCTION
The sport of Candlepin is a bowling game unique to the
Canadian Maritime provinces and New England. It is an exciting skilful sport,
requiring minimal physical strength while demanding great timing, dexterity and
patience of the bowler. It is a sport
enjoyed by all, young and old, strong and handicapped, male or female. Further
information on it can be found at www.bowlcandlepin.com.
However, as many of the bowlers may not have had the opportunity to watch this
version of the game, let alone play it, the following is a ready reference to
the main aspects of the game.
SCORING
Candlepin bowling, although using a ball just slightly
smaller than a five-pin ball, consists of 10 pins, or sticks, and thus is
scored in the same manner that 10 pin bowling is scored. Therefore the maximum
score is 300, but be forewarned, no one has ever officially recorded a perfect
game – in fact the highest recorded score is in the low 250’s. The other thing
that must be remembered is that ‘deadwood’ on the alley is in play, and often
with proper foresight, can be used by the bowler to their advantage.
PLAYING RULES
AND REGULATIONS
BALL RULES
1.
FAIRLY DELIVERED BALL: A ball is fairly delivered when in its forward
motion it touches the playing area before the 10ft. lob line. Any ball touching
down beyond the 10ft. lob line is deemed a foul.
2.
FAIR CONTACT: A ball shall be considered to have made fair contact only
when it strikes a standing pin or playable wood before it (the ball) leaves the
lane. A ball otherwise shall be considered foul and shall suffer the same
penalties as for a GUTTER BALL.
3.
REBOUNDING BALLS:
a) Should any ball, after making fair
contact, for any reason rebound from any object on the deck or pit area, the
pins so downed shall count in the scoring.
b) If the ball did not make fair
contact, the pins shall not count in the score.
4.
GUTTER BALL: If a ball leaves the lane without making fair contact and
comes back knocking down pins; the pins downed by that ball shall not count in
the scoring. Only pins downed by fair contact shall count.
a) If the first ball is foul and comes
back to down pins, the pins shall be reset, and the bowler shall forfeit that
ball and count only the pins downed fairly with the next two balls. (The first
ball is considered foul even if no pins are downed by it).
b) If the first and second balls are
foul and come back to knock down pins, the pins shall be rest after each ball,
the bowler forfeits both balls and shall count only the pins downed by the
third ball.
c)
If the first and third balls are foul, but the second is fair, the
player shall only count the pins downed by the second ball.
d) If all three balls are foul, the
player shall score zero (0) for the frame.
e) If the first ball is fair and the
second and/or third balls are foul, the pins shall not be reset. The player
will forfeit all pins downed by the foul ball or balls and score only those
downed by the balls that were fair. If no pins are left standing by the foul
action of the second ball, the player shall score only those pins downed by the
first ball.
5.
EXTRA BALLS: Rolling extra balls in any frame will constitute a foul and
the bowler will receive zero (0) for that frame.
6.
BOWLERS DROPPING BOWLING BALLS DELIBERATELY on the approach shall be
warned and if a second offence occurs, the bowler shall be penalized under the
deliberate foul rule.
PIN AND DEADWOOD RULES
1.
DOWNED PINS – DEADWOOD LINE: All downed pins, called wood, remaining on
the lane entirely behind the deadwood line are live and playable. Those
touching or forward (toward the bowler) of the deadwood line are dead and shall
be removed. Wood shall be judged live or dead only after it has stopped moving.
2.
QUESTIONABLE DEADWOOD: Any questionable deadwood shall be removed by a
designated official.
3.
PIN – PIT AREA: A pin that sticks up out of the pit area is not
playable.
4.
WOOD – ACROSS PLATE AND GUTTER: Where wood is partly on the plate or
lane and partly in the gutter, the ball must make fair contact with the wood
while the ball is still touching the lane for any pins downed to count in the
scoring.
5.
BALL HITS DEADWOOD IN GUTTER AND CORNER PIN: If a ball makes contact
with wood in the gutter (deadwood) at the same time as making fair contact with
a corner pin or playable wood, the pins downed by such action shall count.
6.
DOUBLE DEADWOOD IN THE GUTTER: When there is double deadwood in the
gutter, it shall remain.
7.
REBOUNDING PINS: Pins knocked down by pins rebounding from the sidewall,
machine, rear cushion or any other object in the deck or pit area shall count
as pins down.
8.
PIN DOWNED, THEN STAND UP: If a downed pin is caused to stand erect
again in the playing area, it shall be judged as down and shall remain on the
lane to be played as wood.
9.
PINS THAT FALL AFTER THE RESET BUTTON IS PRESSED, or the pinsetter sweep
is in motion, shall not count.
10. MOVING WOOD: A bowler must wait until all wood has halted motion
under penalty of foul. (Pins felled by ball shall not count). However, if the
wood has apparently stopped rolling and then starts rolling again while the
player is in the act of delivering the ball, or while the ball is in motion,
there shall be no penalty.
11. PINS FALL BEFORE FAIR CONTACT: If a
pin or pins fall after the ball is fairly delivered but before making fair
contact, the following shall apply:
a) ON FIRST BALL: The bowler resets and
is entitled to three balls in the frame.
b) ON SECOND OR THIRD BALL: Bowler is
credited with making fair contact. (Example: Bowler knocks down nine pins with
the first ball. Second ball is fairly delivered but before making contact, the
remaining pin falls over. The bowler is credited with a SPARE).
FOUL RULES
1.
FOUL LINE RULE: A player in delivering the ball must not let his action
cause him to slide over, step on or over the foul line, nor permit any part of
his body or clothing to come into contact with the lanes, gutters, ball
returns, division boards, walls, uprights or floors which are beyond the foul
line, at any time after the ball passes over and beyond the foul line, nor
until he shall have picked up a ball and completed his succeeding delivery,
under penalty of foul. (See foul line and lob line penalty).
a) Any object which falls from the
pocket or person of a bowler shall not constitute a foul.
b) Bowlers are not allowed beyond the
foul line under any circumstances.
c)
When a bowler, while in possession of a ball accidentally fouls while
taking a practise slide, the bowler will lose that ball. The penalty is the
same as the foot foul rule.
2.
LOB LINE RULE: Bowling is a game of rolling, not throwing balls. Any
ball that does not, in its forward motion, touch the playing area before the
lob line, shall be considered a lobbed ball and shall suffer the foul penalty.
See foul line and lob line penalties below. Continuous infractions of this rule
will result in disqualification.
3.
FOUL LINE AND LOB LINE PENALITIES are the same as for gutter balls.
4.
CLEARED GUTTERS: Both gutters must be cleared of any pins or balls
before the first ball is delivered in any frame. The penalty is the same as if
the first ball is a foul.
ETIQUETTE
Like duelling, Candlepin bowling requires a certain
degree of savoir faire before one
attempts to kill their opposition. A few of the basic laws of etiquette are as
follows:
a.
Before you throw the first ball of the first game, shake hands with the
person in the adjoining lane. Remember this person well, as you will be bowling
beside them for the entire game (unless there are an unequal number of bowlers
on the two lanes).
b.
Bowlers bowl two frames at a time on the same lane, and then on the
following turn switch lanes to bowl the next two frames, and so on.
c.
The bowler on the right hand lane will normally bowl his first ball
before the bowler in the left lane does. Depending on the speed of the two
bowlers, this is not necessary for the remaining balls, but bowlers should try
to avoid delivering their ball at the same time that their opposing bowler is
delivering theirs.
TEAM COMPOSITION
1.
Teams may consist of any combination of men and women.
2.
The age bracket for a team is determined by
the age of the youngest bowler on the team. (for example: if four men all aged
75+ team up with a younger lady of the age of 55, they must bowl in the 55-64
age category – and they will be HAPPY!).
THE DRAW:
Participants
come to the Canada 55+ Games for a variety of reasons, but most importantly to
play the 'sport' of their choice. When making the draw up for this event, it is
important for the Host to remember that this event should be spread out over
all three days of the Games, and may, dependant on the number of lanes
available, have to be extended into some of the evenings. Each Bowler (in
Singles & in Teams), should expect to be scheduled to bowl, at the very
minimum, 4 games.
Revised May 2011