Revised May 2011
CROKINOLE
All competitors must
be at least 55 years of age by December 31 of the year of the games.
AGE CATEGORIES /
EVENTS: Open team competition (open to ladies and
men)
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AGE |
EVENTS |
NUMBER OF COMPETITORS PER ASSOCIATION |
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55+ |
Open Pairs |
5 pairs |
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TOTAL NUMBER OF PARTICIPANTS PER PROVINCE/TERRITORY = 10 |
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BASIC CROKINOLE RULES
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The game of Crokinole appears to have developed in rural
Canada in the 1860s. A unique blend of several older English, French, German
and East Indian games, Crokinole has been an enduring family favourite for
close to 140 years. And while many rules and variant playing methods have
developed throughout North America, it appears that one basic set or pattern
of acceptable rules has emerged from it all. The following, then, is the
distillation of what seems to be the most common, popularized,
‘settle-the-squabble’ rules for fair, enjoyable Crokinole play. The object of
the game is to position shooting discs on the playing surface in such manner
that they remain within the highest scoring circles by the end of the round.
Each player seeks to make a “20" (centre hole) score whenever possible.
At the same time, each player - in turn - will attempt to make such scoring
opportunities difficult for his opponent. Games will be played to 100 points.
FOR 4 PLAYERS (2 Teams) Each player will have 6 discs to shoot. Players of one team will sit opposite each
other and will shoot the same colour. THE RULES 1.
To start the game, one player will take two discs (one of each colour)
in his hands, shake them, leaving one disc in each hand, and then hold closed
fists out to a member of the opposing team. That player will choose one of
the hands. The colour in that hand will indicate which team begins the play. 2.
Play proceeds in a clockwise fashion. The player to the left of the
previous shooter always plays next. 3.
Neither the board, nor the seats of the players may be moved during
the game. 4.
All players must keep their fingers, hands, and discs off the board
unless it is their turn to shoot. 5.
To shoot, place the disc on the board with any portion of it touching
the “starting line.” (See diagram) Each player will shoot discs only from
within his particular quadrant of the board. A disc placed on a “quadrant
line” must not be more than half way over that line.
6. The first
player will try to shoot his disc into the centre “20" hole. If it
successfully lands completely within the hole the disc is removed and set
aside to count as 20 points at the end of the round. If it does not land in
the “20" hole, and yet is still on the playing surface, the next player
must shoot at that opposing disc in an effort to knock it into the “ditch.”
If she misses or does not in any way touch that opposing disc, her disc must
come off the playing surface and be put in the ditch. Caroms - bouncing off a
post or other disc - or combination shots are allowed. In a caroms shot, if
the opponents disc is not touched, both the played disc and any of the
shooter’s same colour discs that have been moved, will be placed in the
ditch. A shot that goes off the playing surface and bounces back on is
considered out of play. It is removed to the ditch. Any other discs it may
have touched will remain where they are. 7. A disc that
touches the “shooting line” (after it is played, or has been hit) does not
count and will be removed to the “ditch.” 8. When that
particular round is finished (all discs having been played), the person
sitting to the left of the player who started the previous round will begin
the new round, and so on with each round. COUNTING At the end of each round, each team will take count of
their discs within each circle. Inner (or pin) circle counts 15 points for
each disc. Middle circle counts 10 points for each disc. Outer circle counts 5
points for each disc. Discs that are touching the lines separating each
circle will be counted at the value of the lesser circle. Discs touching the
“starting line” will not count. Add the “twenties” that may have been made
during the game and which were set aside. The difference of the count between
the teams is the score for that round. (Example: The team or player with the
black discs has a total score of 65. The team or player with the tan discs
has a score of 25. Subtract the lesser from the greater. Therefore the black
team has 40 points for that round.) Begin the next round. |
THE TOURNAMENT
Based on the number of teams entered, a round robin or a
modified round robin will be played. Winners of each round get one point. If
at the end of the round robin there is a tie between two teams for a Medal
position, the result of the game between these two teams during the round
robin will determine the winner. If a tie exists between more than two teams
for a Medal position, then the best +/- score from the round robin of the
teams tied will determine the final placing. |